The demoscene in The Netherlands has been accepted as Dutch national intangible cultural heritage by UNESCO.
This recognition adds to the success story of the demoscene as the first digital culture accepted by UNESCO.
The acceptance of the demoscene in The Netherlands may have positive implications for pending applications in other countries and may increase the likelihood of joint international applications.
Demoscene, a combination of art and engineering coding, has been accepted as UNESCO cultural heritage in the Netherlands.
Demoscene has influenced coding and programming, inspiring programmers to push the boundaries of what is achievable with limited resources.
The recognition of demoscene as cultural heritage solidifies its importance, contributes to its preservation, and showcases its impact on various industries.
This post highlights examples of fast and ambitious accomplishments in various fields, showcasing the power of human ingenuity and collaboration.
It emphasizes that many of these remarkable achievements took place before 1970, raising the question of why similar projects today face delays and bureaucratic hurdles.
The post offers possible explanations such as changes in governance, bureaucratic red tape, and the influence of interest groups, providing readers with valuable insights into the challenges of modern infrastructure projects.
The post discusses examples of fast projects, such as the development of the iPod and JavaScript implementation, highlighting the impressive speed of execution.
It emphasizes the importance of prior research and collaboration in achieving fast results, using the example of mRNA COVID vaccines.
The post acknowledges that fast projects may face challenges and consequences, emphasizing the need for finding a balance between speed and efficiency.
This post is about a "Hacker News Blogroll" that includes a collection of personal blogs shared by Hacker News users.
The blogroll includes a wide range of topics, such as reverse engineering, cybersecurity, devops, cloud computing, programming, and more.
The blogs are written by individuals who are experts in their respective fields and provide valuable insights and knowledge related to technology and software engineering.
Desalination, the process of removing salt from seawater, is a difficult and energy-intensive technology that only provides less than 1% of global water needs despite operating more than 18,000 desalination plants worldwide.
The two main methods of desalination are distillation, which involves boiling and condensing water, and reverse osmosis, which uses pressure to push water through a membrane while leaving behind salt and impurities.
Desalination plants face challenges such as high energy consumption, the need for pretreatment to remove contaminants, disposal of concentrated saline waste, and the high costs associated with building and operating these plants. However, desalination can be a viable solution in areas with severe water scarcity and can provide a reliable source of water during drought conditions.
Various humorous and fictional achievements that developers jokingly propose for GitHub profiles are discussed.
These achievements poke fun at different types of behavior, such as posting unhelpful comments, creating fake profiles, and making excessive commits.
While these achievements are not actually part of GitHub's official features, they provide entertaining commentary on the gamification of the platform.
Simple Unix Chat (suc) is a minimalistic chat system that offers real-time, rich-text chat, file sharing, access control, automation, and encryption.
suc is implemented in just five lines of bash, making it incredibly lightweight and efficient compared to other chat systems like Mattermost or Slack.
suc leverages SSH for authentication, UNIX's access control API for user permissions, and ANSI escape codes for rich text display, resulting in a secure and feature-rich chat experience with minimal code.