StableLM is a new open-source language model designed for natural language processing tasks.
The model is unique in that it allows users to train and fine-tune it on their own specific datasets, thus increasing performance on task-specific language learning.
Its architecture is based on BERT, and it is designed to minimize catastrophic forgetting.
The model is pre-trained on a large corpus of text, including Wikipedia and Common Crawl.
The software is easy to use and can be accessed on GitHub, with documentation available to help users get started.
StableLM has already been used in various applications, including text classification and sentiment analysis.
A new open-source language model called StableLM has been released by Stability.AI, with models ranging from 3B to 65B parameters and a context width of 4096.
Model evaluation has received criticism but it is a good option for developers who want to improve the model since it's open source.
StableLM alpha model is being tested and expected to outperform Pythia 6.9B and will be trained on up to 1.5 trillion tokens.
Larger models learn faster but are prone to overfitting and corporations make consumers pay for computation power up front.
Optimized ML frameworks are becoming more accessible on consumer hardware, but good language models currently require expensive GPUs that make cloud APIs the only option.
Serving language models through APIs allows for highly optimized inference, but local computation enables more privacy in AI applications.
Stanford researchers have released StableLM under an open-source license, which has been met with varying opinions.
The development and use of AI are hot topics with varying opinions on superintelligent AI taking over the world.
Making a Linux home server sleep on idle and wake on demand – the simple way
Article details how to configure a home server running Ubuntu Linux to sleep on idle and wake on demand for hosting Time Machine backups.
Wake-on-LAN enabled to wake the server via unicast packets.
Network services, including ARP Stand-in and Avahi, configured to maintain network connectivity while the server sleeps.
Code shared to determine idle/busy state and automate suspension to RAM via a cron job.
A separate always-on Linux device and network interface device that supports Wake-on-LAN with unicast packets are needed.
ARP Stand-in allows a network device to respond to ARP requests on behalf of a sleeping server, triggering its wake-up.
Author used Ruby and libpcap with a filter for ARP request packets targeting the sleeping server's IP address to implement ARP Stand-in.
Unwanted wake-up issues caused by AFP packets and NetBIOS queries addressed.
Article explains how to disable IPv6 and use port mirroring to capture packets from an intermediary device between the server and the rest of the network.
Avahi used as a stand-in service for ARP by the author.
The author used avahi-publish to configure Raspberry Pi.
The author created a systemd service definition that automatically runs avahi-publish on boot.
Raspberry Pi is a popular option for low-power servers, but some users recommend using it for syncing files to a 'real' backup server instead of an on-demand setup.
Suggestions for low-power server operation include using wifi and configuring ethernet for low-power operation.
Alternative mini PCs such as Beelink and Topton NAS boards are suggested.
ChatGPT is recommended for quicker troubleshooting.
Power-saving features and the difficulties surrounding the definition of "idle" are discussed.
Wake on LAN setups and self-hosted backups versus cloud services are debated, as well as concerns around privacy and surveillance.
Tips on how to optimize power usage are shared by readers, such as spinning down hard drives and using power-efficient power supplies.
IPv6 technology and its benefits are discussed.
Strategies for minimizing power usage by home servers are discussed.
ARP spoofing can be used to wake up a sleeping server.
The post provides reconstructions and diagrams of various ancient arthropods including Euarthropods, Dinocaridids, lobopodians, and more.
The user, Junnn11, is an arthropod enthusiast with a focus on panarthropod head problem, phylogeny across arthropod subphyla and stem lineage, basal chelicerates, dinocaridids, and lobopodians.
The post includes a list of various species of fuxianhuiids, megacheirans, pycnogonids, synziphosurines, chasmataspidids, eurypterids, arachnids, and more.
There are also interpretive drawings of various ancient arthropods.
The post provides links to the user's Japanese Wikipedia page and Twitter account.
There is no new or recent release mentioned in the post.
The post on Discussion Service showcases individuals deeply invested in niche subjects, including technology, biology, and modeling.
Users discuss the benefits and drawbacks of being invested in such topics, including impact on motivation and PhD legitimizing one's interests.
The illustrations of User Junnn11 depicting the biomechanics and movement of arthropods on a Wikipedia page have sparked discussion on biology, genetics, and the concept of seeing.
Users also discuss the 'Arthropod head problem' and user design preferences such as lazy-loaded images.
Lazy-loading tags on webpages by default is a privacy concern and not currently implemented in Safari or Firefox, and may break some websites.
The MediaWiki application is a PHP platform for creating user-generated content, and Junnn11's insect illustrations on a user page have gained attention.
Y Combinator is accepting applications for Summer 2023.
Peter Van Hardenberg advocates for local-first software where programs run on devices and leverage the cloud for "durability or accessibility" without being dependent on it.
Traditional enterprise-level software and cloud services are like building expensive aircraft carriers when simple, personal, and easy-to-maintain tools are needed.
Online and offline should be thought of as a continuum with different levels of latency.
Offline is merely the most extreme form of latency and has its own gradations of seconds, minutes, hours, days, and more.
Shifting the idea of online/offline binaries to a spectrum of latency opens new doors for building different things.
The article discusses the concept of offline vs. online applications and the debate around whether they should be considered as the same or distinct categories with their own requirements.
The conversation delves into pessimistic vs. optimistic UI and data locality vs. data ownership.
Conflict resolution is a complex issue when dealing with offline apps and solutions should be designed to handle both the online and offline environment.
The move towards a data synchronization-based approach to products is proposed.
Offline-first experiences have to be carefully designed to treat everything as a source of truth and handle schema and business logic migrations.
Peer-to-peer applications are preferred by some users over internet-based services due to privacy and control concerns.
The choice of approach (local vs. cloud-based) depends on the user's needs and preferences.
The discussion touches upon technical challenges, such as NAT and discovery systems, and discusses potential solutions, including federated standards and mesh networks.
The importance of offline tolerance in apps like Google Maps, iMessage, and weather apps is mentioned.
The discussion centers around whether offline-first is a viable solution for collaborative tools.
Various commenters discuss the pros and cons of offline vs. online communication and the importance of resilient design.
Most of my skills are now worth nothing, but 10% are worth 1000x
ChatGPT can provide accurate answers for simple technical tasks but can be confidently wrong on more complicated ones.
ChatGPT's quality of answers could be improved by training it on higher quality corpus, while others warn against relying too heavily on AI for learning.
Large language models can lack source materials in certain areas, but the ability to interact with ChatGPT and corrections can be helpful.
ChatGPT can provide basic information for non-experts but may need validation and verification.
Generative models could democratize writing and help generate more text, but skeptics believe it could lead to illiteracy and elimination of some writing jobs.
AI-generated text could lead to the elimination of lower-paying writing jobs but may not affect high-salary and high-quality writing.
AI chatbots can generate poor code, and lawmakers and judges adopting generated text are a concern.
AI-powered language models improve productivity for writers but cannot replace good writers entirely.
Writing may soon become a significant part of everyone's job, but many writers and editors may need to change careers.
Technology and AI have repeatedly made old ways of doing things obsolete, including human computers in banks and spreadsheets, but it cannot replace the core competencies of graphic designers.
Why some researchers think I'm wrong about social media and mental illness
A debate among social scientists is ongoing on whether social media is the primary cause of the teenage mental illness epidemic.
Critics argue that the evidence is not strong enough to support claims of harm.
Proponents argue that something significant is happening to the mental health of teenagers that began around 2012, with no alternative explanation.
Rates of mental illness and social media usage don't have a clear cause-and-effect relationship, but skeptics can't explain the epidemic as neatly as the SSM theory.
Skeptics demand a high level of skepticism grounded in "beyond reasonable doubt," which is inappropriate for civil cases.
Disagreement exists between scientists over the size of the correlation between social media use and mental health problems.
Social media may be particularly harmful to girls.
Researchers often focus on one causal model when turning a question into variables they can measure, which may obscure other potential causal pathways.
Two of the causal models that could explain the rise in teen mental illness are the sensitive period model and the loss-of-IRL model.
The author recommends measures such as delaying smartphones until high school, having phone-free schools, and raising the age of "internet adulthood" to 16.
The federal government has done nothing to reduce underage use of smartphones, and there is a need for a national and global discussion about whether smartphones and social media interfere with healthy adolescent development.
Skeptics are needed to raise counterarguments against alarm ringers and to point out weaknesses in evidence.
Age verification for smartphones can be done through innovative methods already offered by companies like Clear.
Social media's constant peer surveillance and addictive nature are causing mental health issues, lack of sleep, and personal growth.
The discussion highlights the need for a nuanced understanding of the effects of social media on mental health, including depression, bullying, and suicide.
The shift towards always-online video games that encourage addictive behavior is concerning, and some argue for measures to protect people under 18.
Social media has affected the lives of children by limiting their development of independence, and the lack of outdoor activity is a problem that needs addressing.
The reliability of self-reporting and population-level data is discussed in relation to understanding the causes of depression.
The available evidence supports the claim that social media causes mental health issues, and the direction of causality is difficult to establish.
The impact of climate change on young people's mental health, the lack of activism surrounding it, and the role of corporations, governments, and individuals are discussed.
Energy consumption and the lack of ideal alternatives to fossil fuels, as well as poor parenting practices, are also mentioned.
ChatPDF offers a tool for enhanced learning experiences for students, aiding in comprehending textbooks and research papers.
The platform can efficiently analyze a range of documents, including financial and sales reports, project proposals, training manuals and legal contracts.
ChatPDF offers secure cloud storage for confidential data and the ability to delete at any time.
For curious minds, ChatPDF can unlock a wealth of knowledge from historical documents, literature, and other sources.
The tool can understand any language and can reply in the user's preferred language.
ChatPDF offers an API, pricing options, FAQ, affiliate program and support via Twitter and email.
ChatPDF is a new service that allows users to ask questions about PDF documents using OpenAI's GPT API to generate answers
Suggestions made for improving the service include adjusting chunk size, optimizing semantic search or recursion for more complex PDFs, and chunking PDF text
Some users express skepticism, while others point out benefits such as improved search results and semantic indexing
Alternative self-hosted solutions for using ChatGPT are suggested for using sensitive documents
ChatPDF is similar to other semantic indexing services, with suggestions for potential improvements such as a trial version
Some commenters joke about the hype surrounding GPT AI models suggest other file types for analysis
NASA's Landsat satellite took an image of another satellite, sparking discussion around satellite technology and engineering.
Users shared interesting facts about various satellites, including laser-ranging and intelligence satellites.
Companies are working on projects for better imaging by sending satellites closer to the Earth.
Maxar Technologies released a video showing their WorldView-4 satellite taking images of another satellite in orbit, with added vectors for positioning.
Some commentators noted the "sparkly" reflections caused by reflective spacecraft insulation.
The video is seen as evidence of growing commercial viability of imaging in space, despite negative social media comments.
Making small games with simpler tools can increase the chances of success for new developers.
Struggling with complex engines can discourage people from making games.
A game's emotional scope does not determine its quality.
Small games can have different definitions of success, and it's important to be attuned to these subtler emotions for a well-rounded experience.
Draw inspiration from various sources to create unique games.
Choosing a form factor affects players' expectations, so consider this when choosing an engine and preparing for release.
Finish your game before releasing it and avoid releasing "To Be Continued" games.
Getting feedback from a supportive community is important.
Focus on making games that you like and are satisfied with, rather than trying to make a masterpiece or something "great."
The author encourages readers to focus on building positive and supportive communities and finding creative fulfillment in their work, rather than becoming bitter or disillusioned.
The article discusses ways to make good small games and avoid perfectionism, such as prioritizing ideas and incubating multiple game ideas.
The importance of playtesting and designing small, iterative versions of games is emphasized, as well as balancing games for fairness and limiting project scope.
Some commenters note that certain game genres may be difficult to distill into smaller games without altering them fundamentally.
The post highlights the benefits of making small games, including the opportunity to explore different game mechanics and limits of the medium, and the satisfaction of creating something unique.
People should approach game development with a critical taste and an understanding of the medium.
Firefly – A new compiler and runtime for BEAM languages